
Even in just the few hours I played, Earth felt much more like a planet that had been a warzone for twenty years than it ever did in XCOM 2. Here’s how: It makes the world workĪ bunch of these new additions are aesthetic and thematic–that is, they give the world of XCOM 2 more personality and more history. Fire Emblem-style relationships between squaddies! Darkest Dungeon-style stress! Recruitment posters celebrating successes! New bosses! New maps! Zombies! One hundred and twelve new damn mechanics! It can sound overwhelming and confusing when all described at once, but playing it gave a different impression: the new additions exist to make XCOM 2 make more sense.

Reading about War of the Chosen makes it sound like it’s bombarding players with new stuff.


Three top investment pros open up about what it takes to get your video game funded.
